03 June 2012

Mesh editing!

Finally, I've managed to write a fast enough algorithm to regenerate the mesh real-time. Woohoo! What that means is we basically have deformable landscape(or whatever that is on the screenshots - you can bite a piece out of it now, yay!)

Here are a few screens of me eating holes through stuff. Hopefully, Anry will tape a video soon. He's working on some awesome music tracks right now btw.

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