24 March 2012

Testing physics

Ok, the object physics is done. Mostly. Still have them clipping through each other at low speeds when too many contact points are checked. Anyway, it looks great in most cases except when the annoying camera starts going through solid objects. Have to remember to fix that.







Basically, we can finally start doing some gameplay coding now.

06 March 2012

Collision

Today I've finally got a decent collision for one slimeball. It flies around like an edgy green ping pong ball and collides with things quite adequately. Now to optimize the calculations and implement them for more complicated shapes! And not forget angular momentum this time.