28 October 2011

Progress

      While Anry is doing some Direct3D stuff and digging around in binary files, I decided to make some graphics for testing purposes. The asteroid generation algorithm seems to be working well, so I added some shaders and textures to see how it handles different block types. It lags, looks like hell, but, hey, it works! We got some green slimy things, a bunch of eye-thingys and... well... something else. I have no idea what it is. Yet.


      Ok... So now I have to make an entire universe of this...

What we had some time ago

      We slightly changed the name of the game. Now it is called the "Shquarkz: Meatrified!" and I had designed the first version of it's logo. I have some time at the moment to tell you a little about the development history and show some related screenshots.

Shquarkz: Meatrified logo.

"Mad as a weasel" Jod

     Being tired of mainstream games of the 21st century not being so good(understatement, really), Jod has ventured into the obscure world of game modding and indie games, searching for what he can do on the matter.

     Gone through 4 years of modding The Elder Scrolls, I've got a taste of what it actually takes to finish a project, got extensive testing experience, and gone quite mad. What else does one really need to be a game developer? I guess I'll find out one way or the other, as I got this crazy idea of making a game from duct tape, C++ and voices that haunt me in public transport.