06 February 2012

Adding detail

Okay, we have something that resembles textures now. So I started to work on the generation code for plants. Or something similar. Whatever it is, it's supposed to grow so it needs a functional structure. So far, I've come up with a layout involving a core and something resembling huge deformed mushrooms growing from it.









Now, some polish on the shaders and textures could be nice, but I think it's going in the right direction. Hopefully, I'll finish the generator settings by the time Anry will have time to move area loading into a separate thread.