While Anry is doing some Direct3D stuff and digging around in binary files, I decided to make some graphics for testing purposes. The asteroid generation algorithm seems to be working well, so I added some shaders and textures to see how it handles different block types. It lags, looks like hell, but, hey, it works! We got some green slimy things, a bunch of eye-thingys and... well... something else. I have no idea what it is. Yet.
Ok... So now I have to make an entire universe of this...
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